Vertical Slice #2: Nuclear Throne

C#

Unity

This project serves as a reconstruction of the first level (Desert 1-1) of the original ‘Nuclear Throne’ for PC. This project is made by five people using the Unity Engine and the language ‘C#’. The development team contains two programmers and three game artists. A ‘Vertical Slice’ refers to a piece of gameplay, usually lasting 10 seconds. A piece from the first level is usually picked to compare gameplay between the original game and the Vertical Slice.

Wayne has shown that he is capable to simulate the same game mechanics that are found in the ten-second-clip of the original game. The example found below (BulletBehaviour.cs) shows that, with a ‘melee weapon’, the player is able to nullify or even deflect bullets that are shot by enemies. With the screwdriver, the player is able to catch the ‘enemy bullets’ without taking damage. The other melee weapons are used to deflect bullets and to catch venom.

Another example below (RadBehaviour.cs) shows the moving pattern of ‘rads’ and their behaviour in close proximity towards the player. The closer the player gets, the greater the magnetic force is that attracts itself to the player. Like in the original game, it becomes much easier to pick up ‘rads’ this way.