Portfolio

Special Input-Output: ESP8266 NodeMCU

C++

C

SFML

Arduino IDE

This project is the result of research regarding different ways to use special input to apply to applications or games. It uses Wi-Fi connectivity to send values created by a gyroscope sensor.

Roborn

UE

UE Blueprints

This project is the result of a ‘Hyper Unicorn Game Jam’ held in 2022. The challenge was to create a game in three days.

A Trail to Love

C#

Unity

This game is based on a tale of ‘Orpheus and Eurydice’ and is the result of an ‘Agile Game Production’-process. Orpheus must travel to the River of Styx to find his beloved one.

Show, Don't Tell

UE

UE Blueprints

This game is a first attempt  at creating a shared LAN, multiplayer game. The players must work together to solve puzzles and progress further.

Vertical Slice #1: Sonic Adventure

C#

Unity

This project is a reconstruction of the original ‘Sonic Adventure’ for the Sega Dreamcast. The purpose of this project is to reconstruct 10 seconds of gameplay in the first level.

Vertical Slice #2: Nuclear Throne

C#

Unity

This project serves as a reconstruction of the original ‘Nuclear Throne’ for PC. It imitates 10 seconds of gameplay in the first level.

Procedurally Generated Dungeon

C#

Unity

This project is the result of reseach regarding ‘Perlin Noise’ and sorting algorithms. It is using Perlin Noise to randomly generate a dungeon level.

Node-Based Dialogue System

C#

Unity

XML

Thanks to a self-programmed ‘node-based editor’ it is possible for game designers to add dialogue to this project. The dialogue will then be displayed on screen by interacting with ‘NPC’s.

Hexagon Grid Generation

C#

Unity

This project contains self-programmed hexagon meshes. These meshes are algorithmically placed in a grid throughout the scene.