Portfolio
Special Input-Output: ESP8266 NodeMCU
C++
C
SFML
Arduino IDE
This project is the result of research regarding different ways to use special input to apply to applications or games. It uses Wi-Fi connectivity to send values created by a gyroscope sensor.
Roborn
UE
UE Blueprints
This project is the result of a ‘Hyper Unicorn Game Jam’ held in 2022. The challenge was to create a game in three days.
A Trail to Love
C#
Unity
This game is based on a tale of ‘Orpheus and Eurydice’ and is the result of an ‘Agile Game Production’-process. Orpheus must travel to the River of Styx to find his beloved one.
Show, Don't Tell
UE
UE Blueprints
This game is a first attempt at creating a shared LAN, multiplayer game. The players must work together to solve puzzles and progress further.
Vertical Slice #1: Sonic Adventure
C#
Unity
This project is a reconstruction of the original ‘Sonic Adventure’ for the Sega Dreamcast. The purpose of this project is to reconstruct 10 seconds of gameplay in the first level.
Vertical Slice #2: Nuclear Throne
C#
Unity
This project serves as a reconstruction of the original ‘Nuclear Throne’ for PC. It imitates 10 seconds of gameplay in the first level.
Procedurally Generated Dungeon
C#
Unity
This project is the result of reseach regarding ‘Perlin Noise’ and sorting algorithms. It is using Perlin Noise to randomly generate a dungeon level.
Node-Based Dialogue System
C#
Unity
XML
Thanks to a self-programmed ‘node-based editor’ it is possible for game designers to add dialogue to this project. The dialogue will then be displayed on screen by interacting with ‘NPC’s.
Hexagon Grid Generation
C#
Unity
This project contains self-programmed hexagon meshes. These meshes are algorithmically placed in a grid throughout the scene.